Probability
The math is mostly arithmetic. The skill is reading the problem and knowing which of five rules it wants. Find the trigger word first — everything after that is calculation.
Find the Trigger → Grab the Rule
Before you touch any numbers: read the question, spot the trigger word, write down the formula. That pause is the skill.
Don't forget to subtract the overlap — it's part of the formula, not optional.
Find the OR answer first, then flip it. These two problems always come in pairs.
"None" is much easier to count than "at least one" — always use the flip.
Independent = each event doesn't affect the other. Multiply the fractions.
Total always drops by 1. Numerator drops by 1 only if the first draw matches the color/type you're asking about.
Worked Example 1 — Addition Rule (OR)
What is the probability that a card drawn from a standard deck is either a heart or a card with a number lower than 9?
Don't skip the subtraction. Writing 13/52 + 28/52 = 41/52 double-counts the 7 hearts that are also less than 9. The "minus the overlap" is baked into the addition rule — not optional cleanup.
Worked Example 2 — Complement of OR (neither / nor)
What is the probability that the card is neither a heart nor a card with a number lower than 9?
Don't write 1 − P(heart) − P(less than 9). That's a different calculation and it's wrong — you'd double-subtract the overlap. The complement flips the whole OR answer, not each piece separately.
Worked Example 3 — Complement of None ("at least one")
If you roll six six-sided dice, what is the probability that at least one die shows a 4?
Two traps. (1) P(no 4) on one die is 5/6, not 1/6 — you want the faces that are NOT a 4. (2) Don't try P(one 4) = 1/6 multiplied by 6 to get 6/6 = 1. That overcounts and gives a number ≥ 1. The complement is the only clean path for "at least one."
Faded — Fill the Blanks
A jar holds 6 yellow, 9 purple, and 10 orange candies (25 total). You draw two candies without replacing the first one.
Sub-question A — fully worked (study this, don't solve it)
Find P(2nd candy is yellow | 1st candy was yellow)
Sub-question B — fill in the blanks
Find P(2nd candy is orange | 1st candy was yellow)
Sub-question C — mostly blank, you drive
Find P(2nd candy is purple | 1st candy was purple)
Check all three ›
A (worked for you): P = 5/24. Yellow shrinks (6 → 5), total shrinks (25 → 24).
B: Orange stays at 10 — you removed a yellow, not an orange. Total: 25 − 1 = 24. P(2nd orange | 1st yellow) = 10/24.
C: A purple candy left the jar. Purple: 9 − 1 = 8 (yes, it matches — so the numerator drops). Total: 24. P(2nd purple | 1st purple) = 8/24.
The rule in plain English: The denominator always drops by 1 — one candy left the jar. The numerator drops by 1 only if the first draw matches the color you're asking about.
Practice Set (6) — Name the Trigger First
For each problem, write the trigger word and the rule name before you compute. Work it on paper, then open the answer to check yourself.
1 · Single draw — King, diamond, diamond < 6 ›
Problem. A standard deck of 52 cards is shuffled. You draw one card at random. (a) What is the probability the card is a King? (b) What is the probability the card is a diamond? (c) What is the probability the card is a diamond with a number lower than 6? (Ace doesn't count as a number card.)
No special trigger — basic counting.
(a) 4 Kings in 52 cards. P(King) = 4/52.
(b) 13 diamonds. P(diamond) = 13/52.
(c) Diamonds lower than 6: 2♦ 3♦ 4♦ 5♦ = 4 cards. P = 4/52.
2 · King or diamond ›
Problem. You draw one card from a standard deck. What is the probability it is either a King or a diamond?
Trigger: "either…or" → Addition Rule.
P(King) = 4/52 · P(diamond) = 13/52 · P(King AND diamond) = 1/52 (only the King of Diamonds is both).
P(King or diamond) = 4/52 + 13/52 − 1/52 = 16/52.
3 · 3 on first die and even on second ›
Problem. You roll two six-sided dice. What is the probability you roll a 3 on the first die and an even number on the second die?
Trigger: "and" + two dice (independent) → Multiplication Rule.
P(3 on first die) = 1/6. P(even on second die: 2, 4, 6) = 3/6.
P = 1/6 × 3/6 = 3/36 = 1/12.
4 · Neither King nor diamond ›
Problem. Same deck as #2. What is the probability the card is neither a King nor a diamond?
Trigger: "neither…nor" → Complement of OR.
From #2: P(King or diamond) = 16/52.
P(neither) = 1 − 16/52 = 36/52.
5 · At least one 6 in four dice ›
Problem. You roll four six-sided dice. What is the probability that at least one die shows a 6?
Trigger: "at least one" → 1 − P(none).
P(no 6 on one die) = 5/6. P(no 6 on any of 4 dice) = (5/6)⁴ = 625/1296.
P(at least one 6) = 1 − 625/1296 = 671/1296 ≈ 0.518.
6 · Marble bag — conditional & both red ›
Problem. A bag contains 4 red, 10 green, and 6 blue marbles (20 total). You draw two marbles without replacing the first. (a) What is P(2nd marble is red | 1st marble was red)? (b) What is P(2nd marble is blue | 1st marble was green)? (c) What is the probability both marbles are red?
Trigger: "without replacing" / "given" → shrink the denominator. (4 red, 10 green, 6 blue = 20 total)
(a) First draw removes a red: 3 red remain, 19 total. P(2nd red | 1st red) = 3/19.
(b) First draw removes a green: blue unchanged at 6, 19 total. P(2nd blue | 1st green) = 6/19.
(c) P(both red) = P(1st red) × P(2nd red | 1st red) = 4/20 × 3/19 = 12/380 = 3/95.
Part (c) combines the multiplication rule with conditional — you need both triggers: "and" plus "without replacing."
Before You Leave — Add This to Your Sheet
Write the five triggers on your cheat sheet with the rule next to each — or → add and subtract overlap · neither/nor → flip the OR · at least one → flip the none · and → multiply · given / without replacement → shrink the denominator. Those five lines are the whole topic.